Monday, January 16, 2006

3D Visualisation of Systems and Processes

This is an exploration of the similarity between the different processes involved in science, art, business and nature. It is a project looking at the visual representation of methods, processes and phenomena. For example what are the similarities between the design process and the scientific processes. Also, what would be the similarities and differences of evolution on this world and an alien world? A first step is to represent the power of this process through the use of 3D animation and a search engine through a database of information that would open up and become visualised on a mouse click.

Look at the complexity of data and visualise in 3D with time as fourth dimension by taking something complex and simplifying it into a sphere (a simple object). This object would open up when clicked on. Structures including musical genres, stages to a novel, script, computer code etc. Also ways to visualise and navigate through databases and search engines when online that are intuitive and fun. They avoid confusion by using real world metaphors, icons and objects.
Some examples of systems of classification that may be derived by filling in the gaps (through visual representation of working physical laws):

- Systems of classification such as genetic and evolutionary taxonomy (finding missing life forms, genotypes and phenotypes),
- 3D maps in virtual space of our galaxy and others including the whole universe evolving.
- Types of society and technology likely to be developed by mankind in the next 50 years.

One reference of reality would be a sphere that explodes into our reality with 3-dimesional sections that depict parts of everyday life. Then there is the opportunity to explore beyond this to the possible but improbable and then to the impossible but fantastical. All of this will be in relation to each other and could form an exploration of thought and conscious link.

Consequences are filling in the blanks (like periodic table) and of exploring realities in virtual spaces. There may be Matrix like scenarios and linking virtual worlds into a virtual universe. Each world has its own character and rules but can communicate and trade with each other, e.g. Entropia and Second Life with World of Warcraft. Defence systems to give time to cope with invading viruses before they arrive.

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